sphor_ran_geometry.c (3008B)
1 /* Copyright (C) 2024-2026 Centre National de la Recherche Scientifique 2 * Copyright (C) 2024-2026 Clermont Auvergne INP 3 * Copyright (C) 2024-2026 INSA Lyon 4 * Copyright (C) 2024-2026 Institut Mines Télécom Albi-Carmaux 5 * Copyright (C) 2024-2026 Institut National Polytechnique de Toulouse 6 * Copyright (C) 2024-2026 |Méso|Star> (contact@meso-star.com) 7 * Copyright (C) 2024-2026 PhotonLyX (info@photonlyx.com) 8 * Copyright (C) 2024-2026 Université de Lorraine 9 * Copyright (C) 2024-2026 Université Paul Sabatier 10 * Copyright (C) 2024-2026 Université Toulouse - Jean Jaurès 11 * 12 * This program is free software: you can redistribute it and/or modify 13 * it under the terms of the GNU General Public License as published by 14 * the Free Software Foundation, either version 3 of the License, or 15 * (at your option) any later version. 16 * 17 * This program is distributed in the hope that it will be useful, 18 * but WITHOUT ANY WARRANTY; without even the implied warranty of 19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 20 * GNU General Public License for more details. 21 * 22 * You should have received a copy of the GNU General Public License 23 * along with this program. If not, see <http://www.gnu.org/licenses/>. */ 24 25 #include "sphor_ran_geometry.h" 26 27 #include <rsys/double3.h> 28 #include <rsys/rsys.h> 29 #include <star/s3d.h> 30 #include <star/ssp.h> 31 32 #include <math.h> 33 34 /******************************************************************************* 35 * Local functions 36 ******************************************************************************/ 37 /* Compute the rotation of the vector 'vec' by an angle of 'theta' radians in 38 * the axis 'axis' using the Rodrigues' rotation formula: 39 * https://en.wikipedia.org/wiki/Rodrigues%27_rotation_formula */ 40 res_T 41 rotate_vector 42 (double* vrot, 43 double* vec, 44 double* axis, 45 double theta) 46 { 47 res_T res = RES_OK; 48 49 double cos_theta = cos(theta); 50 double sin_theta = sin(theta); 51 double dot; 52 double cross[3]; 53 double tmp1[3]; 54 double tmp2[3]; 55 double tmp3[3]; 56 57 dot = d3_dot(axis, vec); 58 d3_cross(cross, axis, vec); 59 60 /* Compute the three terms of the Rodrigues' rotation formula */ 61 d3_muld(tmp1, axis, (1-cos_theta) * dot); 62 d3_muld(tmp2, cross, sin_theta); 63 d3_muld(tmp3, vec, cos_theta); 64 65 /* Sum the three terms of the formula */ 66 d3_add(vrot, tmp1, tmp2); 67 d3_add(vrot, vrot, tmp3); 68 69 return res; 70 } 71 72 res_T 73 sample_surface_position 74 (struct sphor* sphor, 75 struct ssp_rng* rng, 76 struct s3d_scene_view* view, 77 struct s3d_primitive* primitive, 78 float st[2]) 79 { 80 float u = 0; 81 float v = 0; 82 float w = 0; 83 float uv[2]; 84 res_T res = RES_OK; 85 86 ASSERT(NULL != rng); 87 ASSERT(NULL != sphor); 88 ASSERT(NULL != view); 89 90 (void)sphor; 91 92 u = (float)ssp_rng_canonical(rng); 93 v = (float)ssp_rng_canonical(rng); 94 w = (float)ssp_rng_canonical(rng); 95 96 res = s3d_scene_view_sample(view, u, v, w, primitive, uv); 97 if (RES_OK != res) { goto error; } 98 99 st[0] = uv[0]; 100 st[1] = uv[1]; 101 102 exit: 103 return res; 104 error: 105 goto exit; 106 }